Products

Two products, built in-house.

FS Designer is the flagship — a precise 2D vector design and prototyping tool, which is also learning to build: model your data, settle the look and feel, and generate the app design and the code behind it. FS Tracker is the project-and-time tracker I built to run my own studio.

Flagship · Alpha 2026

FS Designer — draw it, wire it, watch it work.

A 2D vector design and prototyping tool for people who care how a thing is made: shapes, type, pen paths and real, editable boolean geometry, with the interactions built on the same canvas as the design. On top of that, still early, sits a build path — model the app's data and generate the screens and the code behind them. That's step one of Intent Driven Software Development: design that becomes software, not a static handoff.

The FS Designer editor with a music-player app interface on the canvas — gradients, type and controls laid out in a phone frame, with the layers tree on the left and the design panel on the right
FS Designer · the design tool

Built for real design work.

This half is finished and in daily use — the drawing, the type, the design system and the prototyping. More lands regularly between now and launch.

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Shapes and text

Rectangles, ellipses, triangles, stars, regular polygons, and text — fixed text boxes or point text that grows as you type, with rich formatting and full font, weight, and alignment control.

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Boolean operations

Union, intersection, difference, exclusion, and outline — backed by a Martinez-Rueda polygon clipping engine with 2,000 randomized fuzz cases behind it.

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Bezier pen tool

Draw paths with full handle and node editing. Snap to grid, existing nodes, or segments while you work, and edit handles non-destructively.

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Fill, stroke, shadow, masks

Solid colors, linear and radial gradients with draggable on-canvas handles, dashed strokes with configurable width and alignment, drop shadows, and vector clip masks.

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A real design system

Color, text, and spacing tokens that propagate everywhere they're used, reusable templates, style classes you build visually, auto-layout stacks, and constraints that hold when a frame resizes.

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Prototypes and animation

Click, drag, hover, and key-down triggers on any object — navigate frames, scroll, open links, set variables, branch with if/then logic — plus animation sequences on a storyboard timeline.

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Images and effects

Drop a picture into any shape and crop it by dragging, adjust its brightness and contrast, and add inner shadows, layer blur and background blur — plus corner smoothing when a rounded corner should be a squircle.

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Charts and spreadsheets

Ten kinds of chart, and a spreadsheet you edit on the canvas — the sheet holds the numbers, the chart draws them, and both are ordinary objects in the design.

FS Designer · the build path · early

Where it's going: from intent to a working app.

The part that makes it more than a drawing tool — and the part still being built. Each step feeds the next, and the Build Guide walks the whole path. It runs today, in the open; take it as a preview rather than a promise.

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1 · Program Scope

Declare what the app is actually for — who uses it, what it has to do — before a single screen exists. Everything downstream is generated against that intent.

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2 · Your data model

Model entities, fields, and relationships in the Code tab. The model is the source of truth for the screens, the back end, and the generated code.

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3 · The screens follow

You don't draw the app's structure — the model implies it. Every entity gets its real record flow: browse a list, view a record, add or edit it, wired together, with a shared nav bar. The Screens page shows what was derived, and you adjust from there.

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4 · Look & Feel

One set of design decisions — color, type, spacing, layout, nav placement, device targets — previewed live on three sample apps, including a deliberately busy one where the trade-offs actually show.

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5 · Generate the design

Turn that structure and look & feel into a real, styled, editable design on a new canvas page — deterministically, or with AI from a prompt. It's your design afterward: every object is a normal, editable object.

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6 · Front end and back end

Generate the app's code from the same model — plus a designed back end: endpoints, reports, business rules, scheduled jobs, file uploads and auth, with its own admin look & feel. Flows can call another service, send an email, or deliver a signed webhook.

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7 · One design per device

Target more than one device and generating lays out a row of screens per device — Desktop, Tablet, Phone — as three real designs you can lay out separately, sharing the nav through one template. The built app shows the row that fits the window.

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8 · Pick your stack

The same design compiles to seven back ends — TypeScript, Python, Go, Java, C#, Ruby, Rust — against seven databases: Postgres, SQLite, MySQL, MariaDB, MongoDB, SQL Server, Oracle. The client comes out as a web app, a phone app, a desktop app, a command line, or an API on its own.

The FS Designer editor with a generated app design on the canvas — the Edit Product screen of a sample corner-store app, its fields named after the entity’s own, with the layers tree on the left and the design panel on the right
The FS Designer Look & Feel page — colour, type and spacing controls on the left, and a live preview of a deliberately busy logistics dashboard rendered in those decisions
Also in the app
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UML and flow diagrams

Sequence, use-case, and state-machine diagrams alongside the canvas — and a state machine's transitions can become real intents in the app you're building.

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Live collaboration

Work on a project together and see your collaborators' cursors move as they work. Still experimental — it works, and it hasn't been through the hammering the rest of the app has.

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Help on every control

A help mode that explains any individual control you point at, full in-app documentation, and a tour of the whole editor.

Also from the studio · Alpha 2026

FS Tracker — the work you track becomes the invoice.

The project-and-time tracker I built to run Fletcher's Software: projects, phases, tasks, billable time, recurring work, expenses, invoicing, reports, and a calendar in one place — instead of a task tool, a time tracker, an invoicing app, and a spreadsheet that don't talk to each other. It runs my own studio every day.

The FS Tracker dashboard — outstanding invoices, the work that is ready to bill, what is due this week, and every active project
FS Tracker · highlights

What a small studio runs on.

FS Tracker projects view — a project broken into phases and tasks, each task with priority, billable and billed checkboxes, a due date, and its tracked time
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Track billable time

Projects break into phases and tasks, with a timer on any task — count up or count down, with your own alarm sound. Billable and non-billable time are tracked separately, so only billable hours reach the invoice.

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Invoice and get paid

Turn unbilled time and expenses into an itemized invoice in a click, then send a private link clients pay online by card. Retainers go out on their own schedule as recurring invoices.

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Recurring work that recurs

Retainers, monthly check-ins, and maintenance scheduled by real rules — nth weekday, day of month, week parity, holiday-aware — not just "every two weeks". Recurring expenses too.

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See what's profitable

Give the studio a cost rate and every client gets a real margin — billable value, effective rate, expenses, cost, margin percent. Plus work by project, invoices by client, your monthly subscription burn, a To Be Billed view that catches uninvoiced time, and CSV out of any of it.

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One calendar

Tasks, to-dos, invoices, and expenses on one calendar, with your Google and Microsoft calendars fed in beside them — and you can create a new calendar without leaving the tracker.

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Your data, in and out

Import and export your own data as CSV or JSON, drive the whole tracker from its JSON API or its built-in MCP server, and link a project straight to its design in FS Designer.

FS Tracker reporting — profitability by client with billable value, effective rate, cost, margin and margin percent, above the monthly burn of active subscriptions

Want a closer look?

Both are free during the alpha — take a look and start a project.

See FS Designer → See FS Tracker →

or text (480) 276-5806